As I tweeted earlier, I decided to drop 15 bucks on the new maps reluctantly (on the day they came out, no less, which means I wasn’t that reluctant), and re-retired the next day. I fucking hate this game, and now I’m going to blog why, in great detail. Hit the jump for a thorough analysis of my take on what went wrong for me.
This is my humble opinion on what has become of the franchise, and it’s like any other online game of the last 5 years; it’s not the developers fault, for the most part. It’s the players that play it, and force their gayness onto the world. Really, it’s the fags that have shaped virtually every stipulation of modern frag fests, right down to why the team DM score won’t go down for suicides.
The new maps are fantastic, and the old maps are a welcome, if not saddening addition; they remind me of when I could at least somewhat enjoy myself playing CoD, and not be overwhelmed (more than usual) by rage.
5. Broken leaderboard and ranking system
While Halo 3 had set benchmarks on a persistent ranking system, forcing match-made players to play against similarly skilled opponents, Activision decided to drop this idea.
It’s very difficult to outline a players skill based on wins, or in-game accomplishments simply due to the very nature of first person shooters in general, for starters. Every game you play can end up being a complete reversal of the previous game, and your 25-6 game could be 3-35. On top of this, Halo 2 and 3 both had rampant boosting problems, making the likelihood of playing players that are equal even less so.
So rather than try to match players based on rank, you simply jump in and go. There still isn’t a game out there that throws you into a match as fast as any Call Of Duty game, and that’s a good thing.
However, if you want to take this game seriously, and throw a competitive angle onto it, you’re out of luck; since COD 6 decided to keep your player data client-side this time around, the obvious avalanche of cheaters obliterated the leaderboards with fake scores unobtainable in our lifetime. There is simply no way to tell who’s who in this game. Treyarch managed to use in-lobby leaderboards, which made for interesting trash-talk between games. It’s sad to not see it in this game, since it would be easier to tell when a 10th prestige had cheated when their career score is 780 billion points.
4. The UMP fags
Yeah, you saw this coming.
It’s inevitable that a FPS can have a weapon that edges out other guns by just enough, that most every player will use it. This gun, however, is overboard, and everyone knows it. Couple that with 3 perks that were designed to be run all in harmony (Marathon, Lightweight and Ninja Pro), and you have a recipe for why this game drives me insane.
If you want to call this game a random mess of tag, then you have it nailed correctly. The bottom line is, you have a gun (on hardcore mode) that kills with one bullet from across the map, coupled with a player that has no limit of freedom to run anywhere he wants to randomly eliminate opponents. I would say that Ninja Pro doesn’t reveal claymores, but claymores aren’t effective against players with lightweight for the most part.
I use this class too, so don’t get me wrong. But there plenty that never, ever use anything different, since it’s absolutely the best setup in the game, without question.
Oh, and don’t forget to set up Thumpers as a backup. Gotta tube with this class too.
3. Broken Search And Destory
The game has more of everything: More sprinting, more speed, more tubes, more ways to blow people up and snipe (such as thermal). It’s amazing how much more they added, but it’s something that just doesn’t work with my favorite game mode, and I dare anyone to challenge me on this.
This is the saddest part, as most of my fun from all the CoD games revolve around this mode alone. It’s all due to the nature of the game’s progression to allow anyone to kill with anything, from anywhere. Let me evaluate here:
I like to think when I’m playing Search And Destroy. I also like to rush and noob-tube. They are all strategies that coincide in CoD 4; you never knew what the other team would do, but when they did it, you had some warning. Let’s dig deeper, and I’ll give you an example. In Crossfire (CoD 4), if your team was on defense and within 12 seconds you saw a teammate down from a p90, you KNEW that an opposing player rushed to get to your right-hand side. That places that opponent in that region in your mind, and there was NO other location that he could be, because there wasn’t anywhere else he COULD be.
Compare that scenario with MW 2, where after 12 seconds, that same player can literally be on your side of the map. The speed of Marathon with Lightweight (And Ninja Pro usually) allows every player to switch sides of the map, in theory.
So basically, the game has become as random as it ever has been. Some look at it as a good thing; but I much prefer some tactical advantages that was prevalent in COD 4, and to a lesser extent, WaW.
I certainly welcome to use of ricochet to this game, and the killstreaks that are carried over round-to-round, however. It’s a shame for me that the core mechanics just don’t do it for me.
2. The players
This is definitely where the game kills me as well. Every game on the Internet gets on my nerves in this department, but there is one thing that I used to pride myself in Halo 2 (also the last game I recall being really good at): If I was smarter than the other guy, I would beat him. This really isn’t the case anymore.
This game is so accessible, so easy to control and use, it allows players that are literally retarded to jump to to top of the scoreboard within seconds. Aiming and killing has never been easier, and it amplifies the abilities of players that are already crack shots to sweep players as well. (Read: UMP fag.)
I might sound hypocritical here, but let’s use Left 4 Dead as an ultimate example here: When playing that game against the players I’m referring to (little kids, logic-less people etc), you would see them quit out within a short time, because you simply used teamwork to win.
If you play that same annoying kid, or douche bag, they might mop the floor with your ass. Or they might not, it depends on the round. Either way, if they happen to randomly win, they raped you.
In the Halo franchise, (Halo 3 somewhat less excluded) the lesser-minded also slid into obscurity. Generally, the lesser skilled will consistently lose, and the teamwork oriented will generally win, in place of using luck and decent spawn points to dictate the outcome.
1. It doesn’t matter
Basically an extension of my earlier point, the game itself is so overwhelmingly overrun with all of the above type of players, it seems like it’s a good time to let the stupid ones win for now. Let the dog have a bone, I say:
And by that, I mean the care package glitchers, the javelin ghitchers, elevator glitchers, 10th prestige glitchers, leaderboard glitchers, nuke boosters and the modded controller whores (that STILL insist on using their 120 dollar controller to use 2 different weapons) can all have this game to themselves. They can continue to grab onto their balls every time they drop-shot someone, before they get drop shot on, and shout out racist remarks before dash-boarding to save their win streak.
Hopefully by then they’ll still be playing that game and I can get some fragging in without as much hassle, but I’m hoping for too much now, aren’t I?
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