
Fanboy wars are nothing new to gamers and the industry. On what seems to be a daily basis, gamers, developers and hardware manufacturers engage in a virtual “my-dick-is-bigger-than-yours” where one product is lauded and competing products are described as inferior, outdated, or homosexual. And surely, one of the larger points of fanboy hysteria this holiday season will be surrounding the influx of music games releasing in the next month.
Looking over the schedule, the fall will have seen the release of Rock Band 2, Guitar Hero: World Tour, Rock Revolution, Wii Music, and innumerable SingStar/Karaoke-style games. With so many publishers turning to the genre, it’s no surprise that music games are surpassing the sales of sports titles. So let’s take a look at the two major contenders: Rock Band 2 and GH:WT. And surprisingly, they might as well be two different genres.
Rock Band 2 is a music game. GH:WT is a game about playing music.
You may say to yourself: “Ok asshole, now you’re just splitting hairs”. But there is a strange delineation between the games that appears as you play the games.
Song Selection: One of the major changes in the latest version of Rock Band is the new Song Listing screen. Album art is displayed, as well as year of release. The list is sortable by just about any dimension you could ask for (Artist, Decade, Source, and so on). Also important, difficulty is broken out by instrument. Finally, all songs are listed in one list: Downloads as well as on disc and imported content.
Guitar Hero’s list is much improved. Artist and year of release are displayed, but no difficulty rankings are listed. Downloadable content is relegated to a separate list, so players need to know where the song came from. This seems like an oversight and I hope it’s addressed in a patch.
Worthy of mention: Both games will allow you to create a setlist of songs to be played in one sitting, without going back to the music list. While Rock Band 2 does not seem to have a limit on number of songs, GH:WT will limit you to a six song set. I guess you’re an opening act, kid.
Note Charting: Neversoft took heat for the charting on some songs in Guitar Hero 3. Charts were substantially more difficult than in prior GH entries, and certainly more difficult than Rock Band’s guitar tracks. Fans quickly chose sides: Some chose the more “natural” feel of Rock Band’s charts, others preferred the more “challenging” Guitar Hero tracks.
In the latest iterations, both companies seem to have addressed concerns, albeit in radically different ways. Harmonix decided to include songs of odd rythms, intricate guitar lines, or just stupid fast (Bodhisttava, Panic Attack, and the craptacular Visions). These are songs that are incredibly difficult to play on a real instrument, and the difficulty translates over well.
Neversoft has also addressed criticism. Guitar tracks early in GH:WT feel easier than the prior game, and follow a more realistic depiction of guitar lines. However, Neversoft does throw in a bunch of “difficult for the sake of being difficult” parts in songs. A quick comparison of “The Middle”, a song common to both games, shows the difference in philosophies. Rock Band’s chart follows the chord changes fairly religiously, where Guitar Hero throws in changes to the note pattern while the same chord is being played. The design philosophy of “This is a game” or “This is a representation of the song” are evident throughought the note charts.
GH:WT also introduces multi-note sustains. This works as such: You will be required to fret and strum a green note, which will sustain for 10 seconds. You will then be required to hit other open notes, or to sustain and drop other notes during that time. Guitarists: Think of this as a hammer on and hold. It’s an interesting mechanic that is, unfortunately, not always used in situations where it matches the music. When it does line up and “make sense”, it’s a neat effect that brings a new (yet not necessarily better) feel to the game.
Finally, GH:WT also brings along solos for use with the touch pad, indicated by a purple line connecting the notes, and the notes themselves being translucent. As my living room is starting to look like a recording studio for the Fisher Price set, I won’t be picking up the new guitar, so I can’t comment on using the track pad.. Using this with the older generation allows for a hammer-on fest throughout the notes, not dissimilar from Rock Band’s solo modes. The difference being that any guitar can hammer on these notes, not just the specialized solo buttons. Again, a neat trick, but something you’ll likely continue playing like a normal line of notes.
Characters: Both games feature create a player modes this year. Harmonix seems to be content with the creator from Rock Band 1, as only a few handfuls of new clothing seems to be added. Neversoft has adeptly aped the feature, tweaking the selections along the way.
Of note in Guitar Hero, real “Rock Stars” make appearances during your set. If you’re the kind of person who gets off on seeing a digitized version of that guy from Blink-182, your $60 may not be better spent this holiday season. Again, this reinforces the difference of methodology between the games: Rock Band feels like you’re a touring band playing setlists. Guitar Hero feels like some rock fantasy where Billy Corgan comes on stage and says “I love playing in a band with _____”.
Worthy of note: The dumbass spawn of one of the Hungry Hungry Hippos and wrestling legend The Ultimate Warrior, also known as the singer in GH3 (pictured), does not appear to be a character in GH:WT. I’m sure some idiot has already started an internet petition somewhere.
Venues: Venues in the games stay true to prior iterations. Rock Band venues feel like plausible, lived-in bars and amphitheaters. These venues are sometimes interesting, sometimes dull, but always grounded in reality. Guitar Hero features highly-stylized, impossible to implement architecture with wacky, cartoony touches. The game goes over the top at times in a way that would match a story roadies would tell to get in a groupie’s pants. Overall it’s fun in a “suspension of disbelief” way.
Setlists: Both games come out of the gate with strong, diverse setlists that will simultaneously please and piss off prospective owners. I know I could have done without any Paramore songs on either game, but I’m sure I’m in the minority of pre-pubescent goth emo teens. If I was a pre-pubescent goth emo teen.
It’s worth noting that Rock Band has been steadily releasing downloadable content to the tune of at least 3 songs a week. GH3 was supported by infrequent downloadable content over its lifetime.
So, who “wins”? Now that each company has a game under their belt, it’s easier to make inferences about their design goals.
Rock Band 2 is a game that is incredibly faithful to the music being played in it. One gets the impression the developers at Harmonix look at their plastic guitars and think “We have 5 buttons on this thing, how do we map how the song is played to this interface?”. The game seems to be reverent to the music included in the game, and faithful to the recreation of that music in the context of its controllers.
Guitar Hero: World Tour is a game about the fantasy life of a rock and roll band, with a killer soundtrack. I can see Neversoft’s devs looking at their plastic guitars thinking “We have 5 buttons on this thing, how can we make a killer gaming experience out of it?”. While the music is just as good as Rock Band, the focus is on making a game experience first, then implementing the music as an asset.
With both sides approaching the problem (non-musically inclined people playing a game) from different philosophical angles, it’s easy to see that fanboys will have a strong argument for their flame wars, and both sides will be confident that their product is better.
Which would I recommend? That depends. Do you want a music game, or a game about playing music?
Related posts:
- Complaint Filed: Stop Adding Country Music To “Rock Band”Next week’s Rock Band DLC brings us some more country. A nice 6-pack of Toby Keith in fact. I for...
- Rock Band Creation Tools unveiled: Turn Your Music into Rock Band tracks; Get Paid!Harmonix dropped yet another bomb in the music game wars today. Introducing Creators.Rockband.Com, Harmonix revealed their plan for more DLC....
- List of Xbox 360 Games and Hard Drive Install Sizes The gaming community once again fills a gap of information that some official list should have been provided for....
- Top 5 unforgettable games (for me)Top 10 games are easy to compile: You think of games that you are biased towards, be it shooter, RPG...
- Video Game Music For The Soul, On 8 Bit FMLove video games? Love their music? Then the new 8 Bit FM is pure gold for you, my SHR friends....

Posted in
Well put LOL LOL LOL
GH fans are fags LOL LOL LOL
Just kidding LOL LOL LOL
October 22nd, 2008 at 6:23 pm
You have a bright future commenting here, me thinks lol lol lol
October 22nd, 2008 at 7:35 pm
Just a couple comments from a non-emo-non-fanboy of either game. However i do lose points for being “musically inclined.”
1. Nice article.
2. GH II is still the king when it comes to any game involving a guitar peripheral. Yes this includes RB and anything that shows up in the meantime.
3. GH III’s note charts are not overblown in their criticism. They are horrid. I could go on about it’s problems but for me it began and ended with strums thrown in the middle of pull-offs. (This is where i lose points for playing a real one.) Sure i could bitch about the lame battles and the easy HOPO’s, but for me those paled in comparison. When i’m sailing along on a nice solo of (insert song) and i lose my combo because of a rainbow of notes that for some reason other than to be assholes there’s a strum in the middle of it, that’s where i throw a flag for unsportsmanlike conduct. If you’re going to mimic it, do it right. Don’t ruin the game because Kyle Schmyle can full combo Jordan.
I have yet to play WT and honestly i don’t have high hopes. If the most interesting part to me is the creation mode it’s a bad sign to start with.
Rock Band is a great game and a lot of fun. But part of me wishes they had just kept going with the GH’s. Ah well, it’s the guitarist in me i suppose.
October 23rd, 2008 at 4:07 am
Totally agree with GH2 being best of breed. And if I hear one more person say GH3 was better solely on the basis of GH2 being all covers, I’m going to rip out their larynx.
October 23rd, 2008 at 8:28 am
Glad to see Bodhisattva is “fast”. Well, it is Walter Becker after all…
Which one is the most fun to play, iyo?
October 23rd, 2008 at 8:49 pm
I still think GH II is the most fun out of all of them. But I suspect that it’s more nostalgia from the fact that the genre was new and interesting still, not overblown with massive “master tracks” that are really the selling point of the game nowadays.
I really never minded the cover songs, since you’re pretending to be in a cover band anyway. Playing Pearl Jam in GH III just sounded weird to me when I did it, and it wasn’t just the overblown retarded note charts either. To me, it was me playing a game “to the music”, and getting a good grade afterward. In other words, I think the master tracks make the games more “empty” and heartless. That, and we’re all a bunch of spoiled assholes that are sucking this well dry.
It’s going into SPACE! Give it a second!
October 24th, 2008 at 11:45 pm
For my money, the most fun to play in a group is Rock Band 2. However, the Trev and Joe are correct: GH2 had some of the best single-player guitar note tracks in the biz. GH3 never felt “right” to me, and as a single player guitarist, RB is somewhat lacking.
October 25th, 2008 at 9:55 am
[...] corpse-humping the Guitar Hero Franchise. Let’s not forget this blog was founded on a comparison post of Rock Band and Guitar Hero! But DJ Hero is completely different: It’s the closest thing to Amplitude/Guitar Hero 1 [...]
December 22nd, 2009 at 5:00 pm